Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the. Earthdawn is a fantasy role-playing game, originally produced by FASA in In it was .. The 3rd edition changes this by removing d4s and d20s from the system. Steps 6 through 12 (as listed above) form the basis of a 7-step cycle. Earthdawn 3e. Anyone have a lot of experience with this system? I’m going to be building myself a reasonably high op Swordmaster with strong.

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Please help me pick my second discipline self. As the thread title says, my Elven warrior has finally reached 5th circle, and so now would be a good time to think about a second discipline. A spellcasting one probably would enrich her portfolio the most, so that is what I am currently pondering.


Nethermancer and Illusionist are out for flavor reasons, but I can’t make up my mind between Elementalist and Wizard. We have neither in the group so far, so it is difficult to gauge eathdawn discipline will have the spells that better compliment her warrior abilities. It is one thing to read the description, and another entirely to see it in action.

That the spells section in the rulebook is not very well organized does not make this any easier. Since she alread is a warrior offensive spells go down in value.

What I am really looking for are buffs and utility spells, and buffs should either have a decently long duration or be quick to cast. Weaving two spell threads at the start of the fight is simply not an option. Both classes do offer the ability to eartgdawn at 5th circle, so that is covered as well. Seeing all this, what would you recommend from your experience, and what are the standout spells you remember fondly?

In my opinion, both are solid choices. For the most part, Earthdawn “buffs” either last for rounds or minutes. If your GM allows talent knacks, the Name Spell talent knack, detailed in the Player’s Companion, could be worth looking into eventually.

This knack makes spells permanent unless dispelled at the cost earthrawn legend points. Similarly, the power of most utility spells will depend somewhat on how your GM runs their game. Based on your stated priorities, I suggest that you look closely at those spells to help you decide. Let me know if you have specific questions about any of these spells and I’ll do my best to answer.


Tell me about Earthdawn 3E!

The Warrior mindset follows closer to that of the Elementalist. Even the Warrior Karma Ritual is based on the elements. Rolelaying-wise, it is less of a stretch for Warrior to learn Elementalism than Wizardry. Use of this site constitutes acceptance of our User Agreement and Privacy Policy. Log in or sign up in seconds.

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Submit a new text post. Welcome to Reddit, the front page of the internet. Earthawn a Redditor and subscribe to one of thousands of communities. Want to add to the discussion? Players have found the circle spells listed below particularly useful in my games.